{"id":3762,"date":"2012-04-18T14:25:45","date_gmt":"2012-04-18T12:25:45","guid":{"rendered":"https:\/\/www.herr-rau.de\/wordpress\/?p=3762"},"modified":"2023-05-24T15:52:12","modified_gmt":"2023-05-24T13:52:12","slug":"text-adventures","status":"publish","type":"post","link":"https:\/\/www.herr-rau.de\/wordpress\/2012\/04\/text-adventures.htm","title":{"rendered":"Text Adventures"},"content":{"rendered":"<div style='text-align:right;'><small>(<a href='https:\/\/www.herr-rau.de\/wordpress\/2012\/04\/text-adventures.htm#comments'>18 Kommentare.<\/a>)<\/small> <\/div>\n<h2 class=\"wp-block-heading\">1. Mmmh, Text Adventures&#8230;<\/h2>\n\n\n\n<p>Irgendwann fr\u00fch in den 1980ern war ich bei Jan zu Besuch und wir spielten am Computer. Das Spiel geh\u00f6rte zu einer Art Spiel, die mir bis dahin unbekannt war: es war ein <strong>Text Adventure<\/strong>. Liebe auf den ersten Blick. Man sah nur Text &#8211; die Beschreibung einer Welt (Gegenwart, eine Wohnung), und man konnte auf diesen Text nur mit weiterem Text reagieren. Tippte man &#8222;go north&#8220; ein, kam man in einen anderen Raum, befahl man &#8222;press button&#8220;, geschah auch etwas, jedenfalls wenn ein Knopf im Raum war. Sonst hie\u00df die Antwort nur &#8222;You don&#8217;t see that anywhere.&#8220;<br>Vermutlich war das Spiel <a href=\"http:\/\/ifdb.tads.org\/viewgame?id=c8656ugbdfxth98f\">CIA Adventure<\/a>, erschienen wohl 1980 auf dem Tandy TRS-80. R\u00fcckblickend war das kein sehr gutes Spiel, aber ich war begeistert. Es war Text, und damit wie eine Kurzgeschichte; wenige Zeilen Beschreibung reichten, um eine Welt vor meinen Augen entstehen zu lassen. Es war eine Welt, in der man sich frei bewegen konnte und scheinbar unbegrenzte M\u00f6glichkeiten hatte. Die grafischen Computerspiele damals kannten nur einen Bildschirm, nur einen Raum sozusagen; mit dem Schwierigkeitsgrad \u00e4nderten sich die Geschwindigkeit und die Anzahl der Gegner, aber sonst nichts. Nur wenige Spiele hatten echt unterschiedliche Level, gescrollt wurde &#8211; wenn \u00fcberhaupt &#8211; nur in eine Richtung, wie bei <a href=\"http:\/\/www.c64-wiki.de\/index.php\/Skramble\">Skramble<\/a>.<\/p>\n\n\n\n<p>(<em>CIA Adventure<\/em> haben mein Vater und ich vom VC20 kopiert und auf dem Commodore PET zum Laufen gekriegt &#8211; beide Rechner benutzten das gleiche Basic. Unten ist eine Kopie des kompletten Basic-Programms. So hat man fr\u00fcher programmiert, Kinder.)<\/p>\n\n\n\n<p><a href=\"http:\/\/youtu.be\/8al0RzkDqgM\">Ein Beispiel f\u00fcr das Spielen gibt Sheldon aus The Big Bang Theory.<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2. Wie es weiter ging<\/h2>\n\n\n\n<p>Nach den reinen Text Adventures kamen Spiele, die zus\u00e4tzlich zum Text ein Bild pr\u00e4sentierten. Nett, aber eigentlich \u00fcberfl\u00fcssig. Sch\u00f6ne Erinnerungen habe ich an <em>The Blade of Blackpool<\/em>:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.herr-rau.de\/wordpress\/archiv\/bladeofblackpool.png\" alt=\"\"\/><\/figure>\n\n\n\n<p>und an <a href=\"http:\/\/www.c64-wiki.de\/index.php\/Gruds_in_Space\">Gruds in Space<\/a>.<br>Diese Spiele wurden dann abgel\u00f6st von anderen Spielen, die keinen Text mehr kannten. Die R\u00e4ume wurden nicht mehr beschrieben, man sah stattdessen den gezeichneten Raum und die Gegenst\u00e4nde darin. Es gab nur noch die wichtigsten Funktionen &#8211; take, examine, use, open &#8211; und die wurden durch Icons abgebildet. Sp\u00e4ter fielen auch diese als \u00fcberfl\u00fcssiges Relikt aus der reinen Textzeit weg. Diese Point-and-click-Spiele waren popul\u00e4rer als Text Adventures, ich habe viele davon gespielt. Indiana Jones, Monkey Island. Aber Textspiele fand ich besser; trotzdem habe ich sie aus den Augen verloren.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">3. Interactive Fiction<\/h2>\n\n\n\n<p>Ich habe immer wieder mal Text Adventures im Informatik- und Englischunterricht und in Vertretungsstunden eingesetzt, aber nie systematisch, und von der <em>Interactive-Fiction<\/em>-Szene wusste ich gerade mal, dass es sie gibt. <em>Interactive Fiction<\/em> ist schon das richtige Wort: Einige dieser Texte sind mehr Literatur als Spiel. Wie so oft holt man aus einem System Dinge heraus, die weit \u00fcber die urspr\u00fcnglich geplanten Einsatzm\u00f6glichkeiten hinaus gehen.<\/p>\n\n\n\n<p>Seit zwei Wochen treffe ich mich mit anderen Interactive-Fiction-Aficionados, um gemeinsam zu spielen. Auf einer Couch, mit Bierflasche, und der Beamer wirft ein Spiel an die Wand. Ein bisschen Nerd bin ich vielleicht doch.<br>Zur Zeit spielen wir <strong>&#8222;The King of Shreds and Patches&#8220;<\/strong> &#8211; ein Textabenteuer in Romanl\u00e4nge, nach eigenen Aussagen. Spannend. Es basiert auf einem gleichnamigen Call-of-Cthulu-Rollenspielszenario (Pen &amp; Paper, nicht Computer) von Justin Tynes. Der Ausgangspunkt: London, Januar 1603. Die Spielerfigur, Besitzer einer Druckerei, bekannt mit Gestalten aus der Theaterszene, kommt einer Verschw\u00f6rung auf die Spur, ausgehend von einem Manuskript aus dem Nachlass von Kit Marlowe. Und am Ende droht uns vermutlich ein Lovecraft&#8217;sches Monster.<\/p>\n\n\n\n<p>&#8222;The King of Shreds and Patches&#8220; ist sehr atmosph\u00e4risch, sehr textorientiert. Als Spiel ist es leicht, die zu l\u00f6senden Aufgaben stellten bisher keine schweren Anforderungen, waren aber originell. Wir schlenderten durch London, belebt von Zufallsgestalten; unterhielten uns in der Kneipe, \u00fcberquerten die Themse auf der vollgebauten London Bridge. H\u00f6hepunkte des letzten Abends waren ein Gespr\u00e4ch mit einem wahnsinnigen Musiker im ber\u00fcchtigten St Mary Bethlehem Royal Hospital (besser bekannt als Bedlam), den wir erst beruhigen mussten, und eine Auff\u00fchrung von <em>Hamlet<\/em>. Wir im Publikum, und um uns das St\u00fcck, in Echtzeit, sozusagen. Wir waren allerdings da, um ein Attentat zu verhindern &#8211; lange Geschichte. Hier ein Ausschnitt aus dem Spielprotokoll:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><code>&gt;examine stage<\/code><br>(the Globe stage)<br>The stage platform that fills much of the southern half of the pit is about shoulder-height. Two large columns support the painted roof that covers its rear half. Midway up the rear of the stage is a balcony.<\/p>\n\n\n\n<p>A flourish of trumpets and drums hidden somewhere behind the stage announces the beginning of the performance. The groundlings around you quiet themselves and turn toward the stage expectantly.<\/p>\n\n\n\n<p><code>&gt;search groundlings<\/code><br>You find nothing of interest.<\/p>\n\n\n\n<p>A single soldier appears on the balcony above the stage, which is evidently standing in for ramparts. He paces back and forth until another, also in soldier&#8217;s garb, appears from the side his back currently faces. This new arrival peers suspiciously at his counterpart.<\/p>\n\n\n\n<p>&#8222;Who&#8217;s there?&#8220;<\/p>\n\n\n\n<p>The first soldier swings around quickly, hand reaching for his weapon.<\/p>\n\n\n\n<p>&#8222;Nay, answer me. Stand and unfold yourself.&#8220;<\/p>\n\n\n\n<p>&#8222;Long live the King!&#8220;<\/p>\n\n\n\n<p>&#8222;Bernardo?&#8220;<\/p>\n\n\n\n<p>&#8222;He.&#8220;<\/p>\n\n\n\n<p>The men clasp arms with relief.<\/p>\n\n\n\n<p><code>&gt;think<\/code><br>You are at the premiere of a major new play by the greatest playwright currently on the London theater scene. You should try to put recent dark events out of your mind just for a while and enjoy it.<\/p>\n\n\n\n<p>&#8222;You come most carefully upon your hour.&#8220;<\/p>\n\n\n\n<p>&#8222;&#8218;Tis now struck twelve. Get thee to bed, Francisco.&#8220;<\/p>\n\n\n\n<p>&#8222;For this relief much thanks. &#8218;Tis bitter, cold,<br>And I am sick at heart.&#8220;<\/p>\n\n\n\n<p>&#8222;Have you had quiet guard?&#8220;<\/p>\n\n\n\n<p>&#8222;Not a mouse stirring.&#8220;<\/p>\n\n\n\n<p>&#8222;Well, good night.<br>If you do meet Horatio and Marcellus,<br>The rivals of my watch, bid them make haste.&#8220;<\/p>\n\n\n\n<p><code>&gt;examine crowd<\/code><br>Which do you mean, the seated patrons, or the groundlings?<\/p>\n\n\n\n<p><code>&gt;groundlings<\/code><br>A cross section of working London society, ranging from rough laborers to the occasional middle-class but cash-strapped shop owner like yourself, mills about the pit before the stage. Some munch on oranges or hazelnuts sold by the vendors that circulate among them; others swig from mugs of ale.<\/p>\n\n\n\n<p>Two more men step onto the ramparts, these not dressed in the garb of common soldiers. One wears the more elaborate uniform of an officer; the other the casually fashionable clothing of well-to-do university student or a nobleman at his ease. Bernardo and Francisco tense again.<\/p>\n<\/blockquote>\n\n\n\n<p>\u00dcblicherweise ist das Verh\u00e4ltnis von Text, den das Spiel ausgibt, und Eingabetext des Spielers anders &#8211; die Auff\u00fchrung war ein Sonderfall.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">4. Spielvorschl\u00e4ge<\/h2>\n\n\n\n<p>Ohne gr\u00f6\u00dferes Nachdenken, einfach weil ich das in letzter Zeit gespielt habe:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/maher.filfre.net\/King\/\">The King of Shreds and Patches<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/grunk.org\/lostpig\/\">Lost Pig (And Place Under Ground)<\/a><br>Ein kurzers Spiel, nicht zu schwierig, und sehr lustig. Grunk, die Hauptperson, ist nicht sehr helle: ein Ork, der ein Schwein h\u00fcten sollte, das ihm davongelaufen ist. Und jetzt muss er es wieder finden. Sprachlich witzig.<\/li>\n\n\n\n<li><a href=\"http:\/\/granades.com\/games\/cplay\/\">Child&#8217;s Play<\/a><br>Da stecke ich noch mitten drin. Die Hauptperson: ein Kleinkind in Windeln, kann nur krabbeln und nicht laufen, und will an sein Lieblingsspielzeug kommen. Gleichzeitig ist aber Krabbelstunde, die Kinder und Erwachsenen um uns herum wollen mit den sp\u00e4rlichen Mitteln, die zur Verf\u00fcgung stehen, entsprechend manipuliert werden.<\/li>\n<\/ul>\n\n\n\n<p>Und beim n\u00e4chsten Mal geht es um die Programmiersprachen, mit denen man so etwas schreibt. Das muss man n\u00e4mlich nicht mit so verwuseltem Basic-Code machen wie unten. Au\u00dferdem geht es dann um Text Adventures in der Schule.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Nachtrag: Inform 7<\/h2>\n\n\n\n<p><a href=\"https:\/\/www.herr-rau.de\/wordpress\/2012\/05\/interactive-fiction-in-der-schule.htm\">Siehe Blogeintrag zum Einsatz von Inform 7 in der Schule<\/a> &#8211; mit einem Link zu etwas, was einmal ein Portal dazu werden k\u00f6nnte.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Anhang: CIA Adventure von Hugh Lampert (oder urspr\u00fcnglich P. Wohlmut?)<\/h2>\n\n\n\n<pre class=\"wp-block-code\" style=\"font-size:0.5em\"><code>1 CLEAR 250:DEFINT A-Z:GOTO 4\n2 Z9=0:FOR R=1 TO 50:IF V1$=N$(R) AND (N(R)=LO OR N(R)=-1) THEN Z9=1:RETURN\n3 NEXT:PRINT \"I DON'T SEE THAT HERE.\":Z9=2:RETURN\n4 PRINT CHR$(23);\"        C.I.A  ADVENTURE\"\n5 DIM N1$(50),N$(50),N(50),V$(18),LO(30,4),LO$(30):FL=1:DR=0:DG=-1:T=0:EL=0:BU=0:DO=0:CA=0:BA=0:TE=0:GL=0\n6 PA=0:RO=0:FOR R=1 TO 5:R1=INT(9*RND(9)):CO$=CO$+STR$(R1):NEXT:LO=1:A9$=\">\"+STRING$(62,\"-\")+\"&lt;\"\n7 R=LEN(CO$):CO$=RIGHT$(CO$,R-1)\n10 FOR R=1 TO 50:READ N1$(R),N$(R),N(R):NEXT\n11 FOR R=1 TO 30:READ LO$(R),LO(R,1),LO(R,2),LO(R,3),LO(R,4):NEXT\n12 FOR R=1 TO 18:READ V$(R):NEXT\n20 REM\n25 PRINT \"WE ARE \";LO$(LO);\".\"\n30 FOR R=1 TO 46:IF N(R)=LO THEN PRINT\"I CAN SEE \";N1$(R);\".\"\n35 NEXT:B=0:FOR R=1 TO 4:IF LO(LO,R)>0 THEN B=1\n40 NEXT:IF B=0 THEN 45\n41 PRINT\"WE COULD EASILY GO: \";:IF LO(LO,1)>0 THEN PRINT\"NORTH  \";\n42 IF LO(LO,2)>0 THEN PRINT\"SOUTH  \";\n43 IF LO(LO,3)>0 THEN PRINT\"EAST  \";\n44 IF LO(LO,4)>0 THEN PRINT\"WEST  \";\n45 PRINT:PRINT A9$\n50 T=T+1:IF DG>0 THEN DG=DG-1\n53 IF T=1 THEN INPUT\"ENTER YOUR NAME PARTNER\";NA$\n55 GOTO 2000\n56 N=0:FOR R=1 TO 46:IF N(R)=-1 THEN N=N+1\n57 NEXT\n60 PRINT:INPUT\"WHAT DO YOU THINK WE SHOULD DO\";A$\n65 GOSUB 3000:V$=LEFT$(A$,3):GOSUB 3010:FOR R=1 TO 18:IF V$=V$(R) THEN 69 ELSE NEXT\n66 IF V$=\"ORD\" THEN 5000\n67 PRINT\"I DON'T KNOW HOW TO DO THAT.\":GOTO 60\n69 IF V$=\"QUI\" THEN 850\n70 V=R:FOR R=1 TO LEN(A$):IF MID$(A$,R,1)=\" \" THEN 75 ELSE NEXT\n71 IF V$=\"LOO\" THEN 20\n72 IF V$=\"BON\" THEN 900\n73 IF V$=\"INV\" THEN 950\n74 PRINT\"PLEASE USE 2 WORD COMMANDS SO I CAN UNDERSTAND YOU.\":GOTO 60\n75 V1$=MID$(A$,R+1,3):FOR R=1 TO 49:IF V1$=N$(R) THEN 80 ELSE NEXT\n76 IF V1$=\"NOR\" OR V1$=\"SOU\" OR V1$=\"EAS\" OR V1$=\"WES\" THEN 80\n77 PRINT\"I DON'T KNOW WHAT IT IS YOU ARE TALKING ABOUT.\":GOTO 60\n80 ON V GOTO 100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950\n100 IF V1$=\"NOR\" AND LO(LO,1)>0 THEN LO=LO(LO,1):GOTO 20\n101 IF V1$=\"SOU\" AND LO(LO,2)>0 THEN LO=LO(LO,2):GOTO 20\n102 IF V1$=\"EAS\" AND LO(LO,3)>0 THEN LO=LO(LO,3):GOTO 20\n103 IF V1$=\"WES\" AND LO(LO,4)>0 THEN LO=LO(LO,4):GOTO 20\n104 IF V1$=\"NOR\" OR V1$=\"SOU\" OR V1$=\"EAS\" OR V1$=\"WES\"THEN 135\n105 GOSUB 2:IF Z9=2 THEN 50\n110 IF R=8 THEN LO=5:GOTO 20\n112 IF R=37 AND RO=1 AND LO=20 THEN LO=21:GOTO 20\n115 IF R=10 THEN LO=11:GOTO 20\n120 IF R=14 THEN LO=13:GOTO 20\n125 IF R=33 THEN LO=3:GOTO 20\n130 IF R=34 AND DO=1 THEN LO=9:GOTO 20\n135 PRINT\"I CAN'T GO THAT WAY AT THE MOMENT.\":GOTO 50\n150 GOSUB 2:IF Z9=2 THEN 50\n155 IF R=2 OR R=3 OR R=4 OR R=6 OR R=15 OR R=16 OR R=20 OR R=21 OR R=22 OR R=23 OR R=25 OR R=26 OR R=27 OR R=28 OR R=30 OR R=31 OR R=37 OR R=39 OR R=40 OR R=42 OR R=44 OR R=45 OR R=46 THEN 160\n157 PRINT\"I CAN'T CARRY THAT!\":GOTO 50\n160 IF N(R)=-1 THEN PRINT\"I ALREADY HAVE IT.\":GOTO 50\n163 IF N>=5 THEN PRINT\"I CAN'T CARRY ANYMORE.\":GOTO 50\n165 PRINT\"O.K.\":N(R)=-1\n170 IF V1$=\"PAI\" AND PA=0 THEN PRINT\"SOMETHING FELL FROM THE FRAME!\":N(31)=LO:PA=1\n173 IF V1$=\"TEL\" THEN TE=0\n175 GOTO 50\n200 FOR R=1 TO 46:IF V1$=N$(R) AND N(R)=-1 THEN 205 ELSE NEXT\n201 PRINT\"I DON'T SEEM TO BE CARRYING IT.\":GOTO 50\n205 IF R=30 THEN PRINT\"I DROPPED THE CUP BUT IT BROKE INTO SMALL PIECES.\":PRINT\"THE COFFEE SOAKED INTO THE GROUND.\":N(30)=0:DR=0:GOTO 50\n207 IF R=45 THEN GL=0\n208 IF R=31 AND N(30)=-1 THEN PRINT\"O.K. I DROPPED IT.\":PRINT\"BUT IT FELL IN THE COFFEE!\":N(31)=0:DR=1:GOTO 50\n210 PRINT\"O.K. I DROPPED IT.\":N(R)=LO:GOTO 50\n250 IF V1$=\"BUT\" AND LO=3 AND DO=0 THEN PRINT\"THE DOORS OPEN WITH A WHOOSH!\":DO=1:GOTO 50\n251 IF N(46)=-1 AND V1$=\"BUT\" THEN PRINT\"I PUSH THE BUTTON ON THE BOX AND\":GOTO 268\n252 GOSUB 2\n255 IF Z9=2 THEN 50\n256 IF R=17 AND GL&lt;>1 THEN PRINT\"THERE'S ELECTRICITY COURSING THRU THE SQUARE!\":PRINT\"I'M BEING ELECTROCUTED!\":GOTO 10000\n260 IF R=35 AND BU=0 THEN PRINT\"THE BUTTON ON THE WALL GOES IN .....\":PRINT\"CLICK! SOMETHING SEEMS DIFFFERENT NOW.\":BU=1:GOTO 50\n265 IF R=47 AND FL&lt;>1 THEN LO(9,1)=3:FL=1:GOTO 280\n266 IF R=48 AND FL&lt;>2 THEN LO(9,1)=8:FL=2:GOTO 280\n267 IF R=49 AND FL&lt;>3 THEN LO(9,1)=10:FL=3:GOTO 280\n268 IF N(46)=-1 AND (LO=6 OR LO=29)THEN PRINT\"THERE IS A BLINDING FLASH....\":FO R R=1 TO 3000:NEXT:LO=1:FL=1:LO(9,1)=3:GOTO 20\n270 PRINT\"NOTHING HAPPENS.\":GOTO 50\n280 PRINT\"THE DOORS CLOSE AND I FEEL AS IF THE ROOM IS MOVING.\":PRINT\"SUDDENLY THE DOORS OPEN AGAIN.\":FOR R=1 TO 5000:NEXT:GOTO 20\n300 GOSUB 2:IF Z9=2 THEN 50\n305 IF R=18 AND GL&lt;>1 THEN PRINT\"THE LEVER HAS ELECTRICITY COURSING THRU IT!\":PRINT\"I'M BEING ELECTROCUTED!\":GOTO 10000\n310 IF R=18 AND EL=0 THEN PRINT\"THE LEVER GOES ALL THE WAY UP AND CLICKS.\":PRINT\"SOMETHING SEEMS DIFFERENT NOW.\":EL=1:GOTO 50\n315 PRINT\"NOTHING HAPPENS.\":GOTO 50\n350 REM\n352 IF V1$=\"DRA\" AND LO=5 THEN PRINT\"IT LOOKS FRAGILE.\":GOTO 50\n353 GOSUB 2:IF Z9=2 THEN 50\n355 IF R=1 AND BA&lt;>1 THEN PRINT\"THERE'S NO POWER FOR IT.\":GOTO 50\n356 IF R=1 AND TE&lt;>1 THEN PRINT\"THERE'S NO T.V. TO WATCH ON.\":GOTO 50\n360 IF R=6 THEN PRINT\"IT LOOKS HEAVY.\":GOTO 50\n362 IF R=7 THEN PRINT\"IT'S LOCKED.\":GOTO 50\n364 IF R=13 THEN PRINT\"IT'S A VERY STRONG BAG.\":GOTO 50\n366 IF R=19 THEN PRINT\"I CAN SEE A LOCKED DRAWER IN IT.\":GOTO 50\n368 IF R=22 OR R=27 THEN PRINT\"THERE'S WRITING ON IT.\":GOTO 50\n369 IF R=34 AND DO=1 THEN PRINT\"THE DOORS ARE OPEN.\":GOTO 50\n370 IF R=24 THEN PRINT\"I CAN SEE A GLEAMING STONE IN IT.\":GOTO 50\n371 IF R=9 THEN PRINT\"THERE IS A SMALL SLIT NEAR THE DOOR.\":GOTO 50\n372 IF R=34 THEN PRINT\"THERE'S A BUTTON NEAR THE DOORS.\":GOTO 50\n373 IF R=41 AND BU=1 THEN PRINT\"THE SCREEN IS DARK.\":GOTO 50\n374 IF R=41 THEN PRINT\"I SEE A METAL PIT 1000'S OF FEET DEEP ON ONE MONITOR.\":PRINT\"ON THE OTHER SIDE OF THE PIT,I SEE A LARGE HOOK.\":GOTO 50\n375 IF R=43 AND BU=1 THEN PRINT\"THE SCREEN IS DARK.\":GOTO 50\n376 IF R=43 THEN PRINT\"I SEE A ROOM WITH A CASE ON A PEDESTAL IN IT.\":GOTO 50\n378 IF R=44 THEN PRINT\"I SEE A PICTURE OF A GRINNING JACKAL.\":GOTO 50\n380 PRINT\"I SEE NOTHING OF INTEREST.\":GOTO 50\n400 GOSUB 2:IF Z9=2 THEN 50\n405 IF R&lt;>3 AND R&lt;>2 AND R&lt;>4 AND R&lt;>28 THEN PRINT\"I CAN'T INSERT THAT!\":GOTO 50\n410 INPUT\"TELL ME, IN ONE WORD, INTO WHAT\";A3$:A3$=LEFT$(A3$,3)\n415 R1=R:V1$=A3$:GOSUB 2:IF Z9=2 THEN 50\n420 IF R1=3 AND R=1 THEN PRINT\"O.K.\":BA=1:N(3)=0:BA=1:GOTO 50\n423 IF R1=4 AND R=50 AND DG&lt;=0 THEN PRINT\"THE GUARD WON'T LET ME!\":GOTO 50\n425 IF R1=2 AND R=1 THEN PRINT\"O.K. THE TAPE IS IN THE RECORDER.\":N(2)=0:TA=1:GOTO 50\n430 IF R1=4 AND R=50 THEN PRINT\"POP! A SECTION OF THE WALL OPENS.....\":PRINT\"REVEALING SOMETHING VERY INTERESTING.\":N(4)=0:N(5)=LO:GOTO 50\n435 IF R1=28 AND R=29 THEN PRINT\"POP! A CUP OF COFFEE COMES OUT OF THE MACHINE.\":N(28)=0:N(30)=LO:GOTO 50\n440 PRINT\"NOTHING HAPPENED.\":GOTO 50\n450 REM\n452 IF V1$=\"DRA\" AND LO=5 AND N(23)=0 THEN PRINT\"IT'S STUCK.\":GOTO 50\n454 GOSUB 2:IF Z9=2 THEN 50\n455 IF R=7 OR R=9 OR R=13 OR R=15 OR R=23 OR R=32 OR R=5 THEN 460\n456 PRINT\"I CAN'T OPEN THAT!\":GOTO 50\n460 IF R=7 AND N(16)=-1 THEN PRINT\"O.K. I OPENED THE DOOR.\":N(7)=0:N(8)=4:GOTO 50\n465 IF R=9 THEN PRINT\"I CAN'T. IT DOESN'T WORK.\":GOTO 50\n470 IF R=13 AND N(16)=-1 THEN PRINT\"O.K. THE CLOSET IS OPENED.\":N(13)=0:N(14)=14:GOTO 50\n475 IF R=15 THEN PRINT\"I CAN'T. IT'S TOO STRONG.\":GOTO 50\n480 IF R=23 THEN PRINT\"IT'S STUCK.\":GOTO 50\n482 IF R=32 AND N(28)=0 AND N(4)=0 AND SC=1 THEN PRINT \"I OPEN THE SCULPTURE.\":PRINT\"SOMETHING FALLS OUT.\":N(28)=LO:N(4)=LO:GOTO 50\n485 IF R&lt;>5 THEN 495\n490 INPUT\"WHAT'S THE COMBINATION\";C$\n491 IF C$=CO$ THEN PRINT\"THE DOOR IS SLOWLY OPENING.\":N(5)=0:N(9)=0:N(10)=10:GOTO 50\n493 PRINT\"YOU MUST HAVE THE WRONG COMBINATION OR YOU ARE NOT\":PRINT\"SAYING IT RIGHT.\":GOTO 50\n495 PRINT\"I CAN'T DO THAT......YET!\":GOTO 50\n500 IF V1$=\"GLO\" AND N(45)=-1 THEN PRINT\"O.K. I'M NOW WEARING THE GLOVES.\":GL=1:GOTO 50\n505 PRINT\"I CAN'T WEAR THAT!\":GOTO 50\n550 IF V1$&lt;>\"SIG\" AND V1$&lt;>\"NOT\" THEN PRINT\"I CAN'T READ THAT.\":GOTO50\n555 GOSUB 2:IF Z9=2 THEN 50\n560 IF R=22 THEN PRINT\"IT SAYS:\":PRINT NA$;\",\":PRINT\"  WE HAVE DISCOVERED ONE OF CHAOSES SECRET WORDS.\":PRINT\"IT IS: BOND-007- .TO BE USED IN A -TASTEFUL- SITUATION.\":GOTO 50\n565 IF R=27 THEN PRINT\"IT SAYS: WATCH OUT! DANGEROUS!\":GOTO 50\n600 IF V1$&lt;>\"REC\" THEN PRINT\"I CAN'T START THAT.\":GOTO 50\n605 GOSUB 2:IF Z9=2 THEN 50\n610 IF BA&lt;>1 OR TE&lt;>1 OR TA&lt;>1 THEN 620\n612 PRINT\"THE RECORDER STARTS UP AND PRESENTS A SHORT MESSAGE:\"\n613 PRINT NA$;\",\"\n614 PRINT\"WE HAVE UNCOVERED A NUMBER THAT MAY HELP YOU.\"\n615 PRINT\"THAT NUMBER IS:\";CO$;\". PLEASE WATCH OUT FOR HIDDEN TRAPS.\"\n616 PRINT\"ALSO, THERE IS SOMETHING IN THE SCULPTURE.\":SC=1:GOTO 50\n620 PRINT\"NOTHING HAPPENED.\":GOTO 50\n650 IF V1$&lt;>\"DRA\" THEN PRINT\"I'M TRYING TO BREAK IT, BUT I CAN'T.\":GOTO 50\n653 IF N(6)&lt;>-1 THEN PRINT\"I CAN'T DO THAT YET.\":GOTO 50\n655 IF LO=5 THEN PRINT\"IT'S HARD....BUT I GOT IT. TWO THINGS FELL OUT.\":N(3)=LO:N(22)=LO:N(23)=LO:GOTO 50\n660 PRINT\"NOTHING HAPPENS.\":GOTO 50\n700 GOSUB 2:IF Z9=2 THEN 50\n705 IF R&lt;>15 AND R&lt;>24 THEN PRINT\"I'M TRYING. IT DOESN'T WORK.\":GOTO 50\n710 IF N(25)&lt;>-1 THEN PRINT\"I CAN'T DO THAT YET.\":GOTO 50\n715 IF R=15 THEN PRINT\"RIP! THE BAG GOES TO PIECES, AND SOMETHING FALLS OUT!\":N(15)=0:N(2)=LO:GOTO 50\n720 IF R=24 THEN PRINT\"I CUT THE CASE AND REACH IN TO PULL SOMETHING OUT.\":N(26)=-1:GOTO 50\n750 IF V1$&lt;>\"ROP\" THEN PRINT\"I CAN'T THROW THAT.\":GOTO 50\n752 IF N(37)&lt;>-1 THEN PRINT\"I CAN'T DO THAT YET.\":GOTO 50\n755 INPUT\"TELL ME,IN ONE WORD,AT WHAT\";A3$:A3$=LEFT$(A3$,3)\n760 IF A3$&lt;>\"HOO\" THEN PRINT\"O.K. I THREW IT.\":N(37)=LO:GOTO 50\n765 IF LO&lt;>20 THEN PRINT\"I CAN'T DO THAT YET.\":GOTO 50\n770 PRINT\"I THREW THE ROPE AND IT SNAGGED ON THE HOOK.\":RO=1:N(37)=LO:GOTO 50\n800 IF V1$&lt;>\"TEL\" THEN PRINT\"I CAN'T CONNECT THAT.\":GOTO 50\n803 IF N(40)&lt;>LO THEN PRINT\"I DON'T SEE THE TELEVISION HERE.\":GOTO 50\n805 IF TE=1 THEN PRINT\"I DID THAT ALREADY.\":GOTO 50\n810 IF LO&lt;>2 THEN PRINT\"I CAN'T DO THAT....YET!\":GOTO 50\n815 PRINT\"O.K. THE T.V. IS CONNECTED.\":TE=1:GOTO 50\n850 PRINT\"WHAT? YOU WOULD LEAVE ME HERE TO DIE ALONE?\"\n855 PRINT\"JUST FOR THAT, I'M GOING TO DESTROY THE GAME.\":PRINT:PRINT:PRINT:PRINT\"BOOOOOOOOOOOOM!\":FOR R=1 TO 5000:NEXT:GOTO 22222\n900 IF LO=14 THEN PRINT\"WHOOPS! A TRAP DOOR OPENED UNDERNEATH ME AND\":PRINT\"I FIND MYSELF FALLING.\":FOR R=1 TO 4000:NEXT:LO=17:GOTO 20\n905 PRINT\"NOTHING HAPPENED.\":GOTO 50\n950 Z8=0:PRINT\"WE ARE PRESENTLY CARRYING:\":FOR R=1 TO 46\n955 IF N(R)&lt;>-1 THEN 965\n960 PRINT N1$(R);:IF R=45 AND GL=1 THEN PRINT\". WHICH I'M WEARING.\"ELSE PRINT\" \"\n963 Z8=1\n965 NEXT\n970 IF Z8=0 THEN PRINT\"NOTHING\"\n975 GOTO 50\n2000 IF LO=3 AND N(39)=-1 THEN PRINT\"THE DOOR MAN LOOKS AT MY BADGE AND THEN THROWS ME OUT.\":FOR R=1 TO 5000:NEXT:LO=1:GOTO 20\n2005 IF LO=10 AND N(42)&lt;>-1 THEN PRINT\"THE GUARD LOOKS AT ME SUSPICIOUSLY, THEN THROWS ME BACK.\":FOR R=1 TO 4000:NEXT:LO=9:GOTO 20\n2010 IF LO=6 AND BU&lt;>1 THEN PRINT\"SIRENS GO OFF ALL AROUND ME!\":PRINT\"GUARDS RUN IN AND SHOOT ME TO DEATH!\":GOTO 10000\n2015 IF LO=11 AND EL&lt;>1 THEN PRINT\"THE FLOOR IS WIRED WITH ELECDRICITY!\":PRINT\"I'M BEING ELECTROCUTED!\":GOTO 10000\n2020 IF LO=10 AND N(30)=-1 AND DR=1 THEN PRINT\"THE GUARD TAKES MY COFFEE\":PRINT\"AND FALLS TO SLEEP RIGHT AWAY.\":DG=5+INT(10*RND(10)):N(11)=0:N(12)=10:DR=0:N(30)=0:GOTO 56\n2025 IF DG=0 THEN PRINT\"I HEAR A NOISE LIKE SOMEONE IS YAWNING.\":N(11)=10:N(12)=0:GU=-2:DG=-1:GOTO 56\n2030 IF LO=1 AND N(26)=-1 THEN PRINT\"HURRAY! YOU'VE RECOVERED THE RUBY!\":PRINT\"YOU WIN!\":GOTO 10020\n2035 IF T>375 THEN PRINT\"I THINK THEY ARE ON TO ME....I HEAR NOISES.\"\n2040 IF T=400 THEN PRINT\"OH NO! THEY CAUGHT UP TO ME! HELP! THEY'RE PULLING OUT GUNS!\":GOTO 10000\n2045 IF T=1 THEN PRINT\"WRITING ON THE WALL SAYS:\":PRINT\"IF YOU WANT INSTRUCTIONS TYPE:ORDERS PLEASE\"\n2046 IF LO=6 AND LO(6,2)&lt;>0 THEN PRINT\"A SECRET DOOR SLAMS DOWN BEHIND ME!\":LO(6,2)=0:GOTO 56\n2047 IF LO=10 AND GU=-2 THEN PRINT\"THE GUARD DRAWS HIS GUN AND SHOOTS ME!\":GOTO 10000\n2050 GOTO 56\n3000 IF A$=\"N\"THEN A$=\"GO NORTH\":RETURN\n3002 IF A$=\"S\"THEN A$=\"GO SOUTH\":RETURN\n3004 IF A$=\"E\"THEN A$=\"GO EAST\":RETURN\n3006 IF A$=\"W\"THEN A$=\"GO WEST\":RETURN\n3007 IF A$=\"I\"THEN A$=\"INV\":RETURN\n3008 RETURN\n3010 IF V$=\"WAL\" OR V$=\"RUN\" THEN V$=\"GO \":RETURN\n3012 IF V$=\"TAK\" OR V$=\"CAR\" THEN V$=\"GET\":RETURN\n3014 IF V$=\"LEA\" THEN V$=\"DRO\":RETURN\n3016 IF V$=\"PRE\" THEN V$=\"PUS\":RETURN\n3018 IF V$=\"EXA\" THEN V$=\"LOO\":RETURN\n3020 IF V$=\"PUT\" THEN V$=\"INS\":RETURN\n3022 IF V$=\"UNL\" THEN V$=\"OPE\":RETURN\n3024 IF V$=\"PLA\" THEN V$=\"STA\":RETURN\n3026 IF V$=\"SMA\" THEN V$=\"BRE\":RETURN\n3028 IF V$=\"ATT\" THEN V$=\"CON\":RETURN\n3030 IF V$=\"LIS\" THEN V$=\"INV\":RETURN\n3032 RETURN\n4000 DATA A VIDEO CASSETTE RECORDER,REC,2,A VIDEO TAPE,TAP,0,A LARGE BATTERY,BAT,0,A BLANK CREDIT CARD,CAR,0,AN ELECTRONIC LOCK,LOC,0,AN ELABORATE PAPER WEIGHT,WEI,5,A LOCKED WOODEN DOOR,DOO,4,AN OPEN WOODEN DOOR,DOO,0,A SOLID LOOKING DOOR,DOO,10\n4010 DATA AN OPEN DOOR,DOO,0,AN ALERT SECURITY GUARD,GUA,10,A SLEEPING SECURITY GUARD,GUA,0,A LOCKED MAINTENANCE CLOSET,CLO,14,A MAINTENANCE CLOSET,CLO,0,A PLASTIC BAG,BAG,13,AN OLDE FASHIONED KEY,KEY,9,A SMALL METAL SQUARE ON THE WALL,SQU,16\n4015 DATA A LEVER ON THE SQUARE,LEV,16,AN OLD MAHOGANY DESK,DES,5,A BROOM,BRO,13,A DUSTPAN,DUS,13,A SPIRAL NOTEBOOK,NOT,0,A MAHOGANY DRAWER,DRA,0,A GLASS CASE ON A PEDESTAL,CAS,6,A RAZOR BLADE,BLA,27,A VERY LARGE RUBY,RUB,0,A SIGN ON THE SQUARE\n4020 DATA SIG,16,A QUARTER,QUA,0,A COFFEE MACHINE,MAC,8,A CUP OF STEAMING HOT COFFEE,CUP,0,A SMALL CAPSULE,CAP,0,A LARGE SCULPTURE,SCU,3,A TALL OFFICE BUILDING,BUI,1,A PAIR OF SLIDING DOORS,DOO,3,A LARGE BUTTON ON THE WALL\n4025 DATA BUT,29,A PANEL OF BUTTONS NUMBERED ONE THRU THREE,PAN,9,A STRONG NYLON ROPE,ROP,17,A LARGE HOOK WITH A ROPE HANGING FROM IT,HOO,21,A C.I.A. IDENTIFICATION BADGE,BAD,-1,A PORTABLE TELEVISION,TEL,7\n4026 DATA A BANK OF MONITORS,MON,7,A CHAOS I.D. CARD\n4030 DATA CAR,30,A BANK OF MONITORS,MON,19,A SMALL PAINTING,PAI,23,A PAIR OF RUBBER GLOVES,GLO,13,A BOX WITH A BUTTON ON IT,BOX,24,ONE,ONE,9,TWO,TWO,9,THREE,THR,9,SLIT,SLI,10,ON A BUSY STREET,0,0,0,0,IN A VISITOR'S ROOM,0,0,3,0\n4031 DATA IN THE LOBBY OF THE BUILDING,1,0,4,2,IN A DINGY ANTE ROOM,0,0,0,3\n4035 DATA IN THE COMPANY PRESIDENT'S OFFICE,0,0,0,4,IN A SMALL SOUND PROOFED CUBICLE,0,12,0,0,IN A SECURITY OFFICE,0,0,8,0,IN A SMALL HALLWAY,0,14,9,7,IN A SMALL ROOM,3,0,0,0,IN A SHORT CORRIDOR,0,15,0,9,IN A HALLWAY MADE OF METAL,0,0,12,10\n4037 DATA IN A SMALL PLAIN ROOM,6,0,0,11\n4040 DATA IN A MAINTENANCE CLOSET,0,0,14,0,IN A CAFETERIA,8,0,0,0,IN A SIDE CORRIDOR,10,0,16,0,IN A POWER GENERATOR ROOM,0,0,0,15,IN A SUB-BASEMENT BELOW THE CHUTE,0,0,18,0,IN THE ENTRANCE TO THE SECRET COMPLEX,0,20,19,17\n4045 DATA IN A SECRET MONITORING ROOM,0,0,0,18,ON A LEDGE IN FRONT OF A METAL PIT 1000'S OF FEET DEEP,18,0,0,0,ON THE OTHER SIDE OF THE PIT,0,0,22,0,IN A LONG CORRIDOR,0,25,23,21,IN A LARGE ROOM,0,26,0,22,IN A SECRET LABORATORY,0,0,25,0\n4050 DATA IN A NARROW CROSS CORRIDOR,22,0,0,24,IN A CROSS EXAMINATION ROOM,23,28,0,0,IN A SMALL BATHROOM,0,0,28,0,IN THE OFFICE OF THE CHIEF OF CHAOS,26,30,0,27,IN THE CHAOS CONTROL ROOM,0,0,30,0,NEAR THE END OF THE COMPLEX,28,0,0,29\n4055 DATA \"GO \",GET,DRO,PUS,PUL,LOO,INS,OPE,WEA,REA,STA,BRE,CUT,THR,CON,QUI,BON,INV\n5000 PRINT\"YOUR MISSION,\";NA$;\",IS TO RECOVER A RUBY THAT IS BEING\"\n5010 PRINT\"USED IN TOP SECRET GOVERNMENT PROJECTS AS A PART IN A\"\n5020 PRINT\"LASER PROJECTOR.\"\n5030 PRINT\"  YOU WILL HAVE A PARTNER WHO IS NOT TOO BRIGHT AND NEEDS\"\n5040 PRINT\"YOU TO TELL HIM WHAT TO DO. USE TWO WORD COMMANDS LIKE:\"\n5050 PRINT:PRINT\"\t       GET NOTEBOOK   GO WEST  LOOK DOOR\"\n5060 PRINT:PRINT\"SOME COMMANDS USE ONLY ONE WORD. EXAMPLE: INVENTORY\"\n5070 PRINT\"  IF YOU WANT TO SEE CHANGES IN YOUR SURROUNDINGS TYPE: LOOK\"\n5080 PRINT\"THE RUBY HAS BEEN CAPTURED BY A SECRET SPY RING KNOWN AS\"\n5090 PRINT\"CHAOS. WE SUSPECT THEY ARE UNDER COVER SOMEWHERE IN THIS\"\n5100 PRINT\"NEIGHBORHOOD. GOOD LUCK!\"\n5110 GOTO 56\n10000 FOR R=1 TO 5000:NEXT:PRINT\"I'M DEAD!\"\n10010 PRINT\"YOU DIDN'T WIN.\"\n10020 INPUT\"WOULD YOU LIKE TO TRY AGAIN (Y\/N)\";Z$\n10030 IF LEFT$(Z$,1)=\"Y\" THEN RUN\n10010 PRINT\"YOU DIDN'T WIN.\"\n10020 INPUT\"WOULD YOU LIKE TO TRY AGAIN (Y\/N)\";Z$\n10030 IF LEFT$(Z$,1)=\"Y\" THEN RUN\n22222 END<\/code><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>(18 Kommentare.) 1. Mmmh, Text Adventures&#8230; Irgendwann fr\u00fch in den 1980ern war ich bei Jan zu Besuch und wir spielten am Computer. Das Spiel geh\u00f6rte zu einer Art Spiel, die mir bis dahin unbekannt war: es war ein Text Adventure. Liebe auf den ersten Blick. Man sah nur Text &#8211; die Beschreibung einer Welt (Gegenwart, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":4558,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1,9],"tags":[225],"class_list":["post-3762","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fundstuecke","category-spiele","tag-spiele"],"jetpack_featured_media_url":"https:\/\/www.herr-rau.de\/wordpress\/archiv\/bladeofblackpool.png","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/posts\/3762","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/comments?post=3762"}],"version-history":[{"count":3,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/posts\/3762\/revisions"}],"predecessor-version":[{"id":57964,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/posts\/3762\/revisions\/57964"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/media\/4558"}],"wp:attachment":[{"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/media?parent=3762"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/categories?post=3762"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.herr-rau.de\/wordpress\/wp-json\/wp\/v2\/tags?post=3762"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}